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Technical Art & Creative Technology
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About this website

This website's homepage is a playground / showcase to host interactive work created by myself, to learn new skills and for creative expression. I purposly do this without the use of Generative AI to maintain and own my critical thinking and creative skills.

The projects featured on the WORK page feature additional technical creative work that I've created or collaborated on with others.


Some info about myself:

about

Rens van de Wiel
He / Him / Any
Creative Technology freelancer
+20 years work experience
Dutch (English Proficiency)

I work at the intersection of creative direction, realtime graphics, interactive systems and custom tooling — helping translate ambitious ideas into technically achievable experiences.

Intrinsically driven and choosing consistency over motivation. Autodidact and seeking to be a polymath. I strive for a 'no stupid questions' environment with non-judgmental and open communication.

I have experienced working with (agentic) AI during recent commercial projects. Though I prefer to do the work myself. I do not use generative AI to create work that I present as my own.

At the moment I'm trying to solo develop an indie game in my spare time for fun.



Skills

Mains
★★★★★

  • Bridging the gap between creative and technical teams
  • Technical art direction
  • Technical efficacy and efficiency
  • Graphics programming
  • Game design & programming
  • Custom tool development
  • Extended Reality (AR / MR / VR)
  • Frontend web development
  • Interactive prototyping

Sides
★★★

  • UX / UI
  • 3D modeling
  • Motion graphics
  • Audio design
  • Project management
  • QA and Testing

Dessert
★★

  • Illustration
  • Photography
  • Photo editing
  • Electrical engineering
  • Music production

Tools

Mains
★★★★★

  • JavaScript / HTML/ CSS
    • ThreeJS (WebGL / WebGPU)
    • PixiJS
    • SvelteJS
    • VueJS
    • ReactJS
  • Unity
    • Shaders (HLSL / Shader Graph)
    • VFX Graph
    • C#
  • Godot
    • Shaders (GLSL / Visual Shaders)
    • GDScript
  • RealityKit
    • Shaders (Metal / Shader Graph)
    • Reality Composer Pro
    • Swift

Sides
★★★

  • Blender 3D
    • Shader Nodes
    • Geometry Nodes
    • Python API
    • Hard surface modeling
    • (Re)topology for realtime rendering
    • High to low poly texture baking
    • UV mapping
  • Unreal Engine
    • Blueprint Editor
    • Material Editor
  • Adobe Photoshop / GIMP / Krita
  • Adobe After Effects / DaVinci Resolve
  • Adobe Illustrator / Inkscape
  • GIT (Versioning)

Dessert
★★

  • Figma (and alternatives)
  • Python
  • Adobe Premiere
  • Adobe InDesign
  • Ableton
  • Aseprite

Check my Linkedin profile for a detailed resume.

Or get in contact through the details and socials on the contact page.