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Multidisciplinary Technologist
& Technical Artist
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About this website

This website is a showcase hosting interactive work created by myself. Where you traverse several connected worlds, with each world having different designs, gameplay and / or technical features.

The WORK page, features projects and other work that I've created or collaborated on with others.


Some info about myself:

about

Rens van de Wiel
He / Him / Any
Multidisciplinary Technologist
Dutch (English Proficiency)

I mostly work between design, engineering and project management. Helping turn creative ideas into practical realtime and interactive experiences. My background spans creative technology, realtime graphics, technical direction, UI / UX, proprietary tool development, prototyping and workflow development. I usually come in for a specific task, and flow into a wider range of functions and responsibilities during production.

I enjoy being hands-on in both the conceptual and technical parts of a project, whether that means prototyping concepts, designing / developing realtime visuals and interactivity, solving production issues, optimizing workflows or translating between creative and technical efficacies.

I fit well in projects where the creative and technical sides need someone who can feel out and communicate clearly across both worlds. I like figuring things out collaboratively, keeping communication straightforward, and making complex problems understandable without unnecessary jargon or hierarchy.

I strongly value open, non-judgmental communication and try to create a “no stupid questions” environment where people can think out loud, ask questions freely and work through problems together.



Skills

Mains
★★★★★

  • Technical art
  • Creative coding
  • Interactive development
  • Graphics programming
  • Frontend web development
  • UX / UI
  • Custom tool development
  • Extended Reality (AR / MR / VR)
  • Bridging the gap between creative and technical teams

Sides
★★★

  • Motion graphics
  • Game design & programming
  • 3D modeling
  • Audio design
  • Technical efficacy and efficiency
  • Project management
  • QA and Testing

Dessert
★★

  • Illustration
  • Studio Photography
  • Electrical engineering
  • Music production

Tools

Mains
★★★★★

  • JavaScript / HTML/ CSS
    • ThreeJS (WebGL / WebGPU)
    • PixiJS
    • SvelteJS
    • VueJS
    • ReactJS
  • Unity
    • Shaders (HLSL / Shader Graph)
    • VFX Graph
    • C#
  • RealityKit
    • Shaders (Metal / Shader Graph)
    • Reality Composer Pro
    • Swift
  • Figma, Adobe XD, (and alternatives)
    • Design Tokens
    • Interactive Prototyping
    • Dev Mode

Sides
★★★

  • Blender 3D
    • Shader Nodes
    • Geometry Nodes
    • Python API
    • Hard surface modeling
    • (Re)topology for realtime rendering
    • High to low poly texture baking
    • UV mapping
  • Godot
    • Shaders (GLSL / Visual Shaders)
    • GDScript
  • Unreal Engine
    • Blueprint Editor
    • Material Editor
  • Adobe Photoshop / Affinity / Krita
  • Adobe After Effects / DaVinci Resolve
  • Adobe Illustrator / Inkscape
  • Python
  • PHP
  • GIT, (Versioning)

Dessert
★★

  • Adobe Premiere
  • Adobe InDesign
  • Ableton
  • Aseprite

Check my Linkedin profile for a detailed resume.

Or get in contact through the details and socials on the contact page.