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Technical Art & Creative Technology
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Year of VR


2025 - A full year of virtual reality projects.

In 2025 I've worked on multiple Virtual Reality projects. But all projects have a NDA in place, preventing me from publicly sharing my specific work on these projects.

These projects span from VR presentations and experiences for multiple racing organizations, an extreme sports group, and a fashion company.

Below you will find some general information about my roles in these anonymous projects. If you are interested in hearing more about my work processes used for these projects, please feel free to contact me for a direct presentation.




Project 001


Working with an international team creating a virtual reality experience for the Apple Vision Pro using Unity Polyspacial. Main tasks were enhancing the look and feel of the experience. Getting as much visual fidelity possible out of the limited hardware of the M2 AVP, and Polyspacial middleware.

Next to the main tasks, I fell into the position of being a communication bridge between the (3D) design team and development team. Translating needs and wants, while keeping limits and workability in mind.


Project Information


Project duration: 10 weeks.

Roles:

• Technical art lead
• VFX Artist
• 3D modeling
• re-topology
• UV mapping & texture cleanup
• development support

Tools used:

• Xcode
• Unity
• Polyspacial
• Blender
• Python
• GIMP
• Custom build tools


Project 002


Working with a small international team creating a virtual reality experience for the Apple Vision Pro. Working native with Reality Composer Pro and Xcode. Focusing on modeling 3D environments for real time rendering, baking light for realistic environments, interactive environmental VFX, and general technical art.


Project Information


Project duration: 6 weeks.

Roles:

• Technical art lead
• VFX Artist
• 3D modeling
• re-topology
• UV mapping & texture cleanup
• development support

Tools used:

• Reality Composer Pro
• Xcode
• Blender
• Python
• GIMP
• Custom build tools


Project 003


Working with a small international team creating a virtual reality presentation for the Apple Vision Pro. Working native with Reality Composer Pro and Xcode. Mostly focussing on custom shader materials and VFX animations. 3D modeling / re-topology and UV mapping for certain objects that use specific shader animations.

Also developing a custom particle animation pipeline, that runs completely inside Reality Composer Pro's Shader Graph. Giving us more options than the built in particle system, with complex bespoke movement of individual particles, and a more defined visual look. Using a custom mesh with separate quads and UVs, combined with 32bit EXR images to reference particle positions over animation time over the x axis.


Project Information


Project duration: 4 weeks.

Roles:

• Technical art lead
• VFX Artist
• 3D modeling
• re-topology
• UV mapping
• development support

Tools used:

• Reality Composer Pro
• Xcode
• Blender
• Python
• GIMP
• Custom build tools