2 days (a weekend) of development time with a mandatory theme that is revealed on the Friday evening when this challenge starts. This year’s theme was "Roles Reversed". I focused on mechanics first this year, especially the ricochet of bullets and collision detection. I also built a system to import SVG vector files to design levels early on. This gave me room to play with the system and level designs fast to figure out a good gameplay mechanic. In the end I was able to create quite a few levels using SVGs within the short time limit.