This is the one project I have wanted to make since I was a teenager. A homage to all the games that inspired me when I was young. A 2D highbit Retro videogame featuring: heavy mecha tactical warfare, shoot ’em up & platforming, crew management and crafting, graphic adventure storytelling. I’ve been working on it off and on for a while. Building some prototypes, and switching different game engines (MonoGame, Gamemaker, Unreal Engine, Unity). Settling on Godot since it is open source, and a great community. The last few years I’ve been hammering hard on different disciplines like 3D modeling, music production and worldbuilding. Keep up with the progress via the website.